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  • Jeff Jeff

    @TYR

    Render Boss can certainly be used to process Templater output files on different machines in order to speed up rendering! Although we haven’t done abundant testing with them, most common AE rendering solutions like RenderGarden or BGRenderer should also work with Templater. Templater can be configured to render through After Effects or to create replicated .aep files that can be passed off to other software render solutions. Hopefully, that should get you started but if you have any further questions, please just let us know. Thanks!

    posted in Templater Bot Deployment read more
  • Jeff Jeff

    @TYR

    Thanks for getting in touch with us. After doing a bit of research, I don’t think there would be any problem running After Effects with Templater on a PaperSpace instance. From what I can see, PaperSpace appears to be a virtual remote system service. As long as it’s able to run AE, I think you should be able to run Templater. The main difference between something like PaperSpace and AWS is really going to come down to flexibility. AWS seems to have a much more diverse selection of different system types depending on what kind of work you’re doing. I also noticed that PaperSpace seems to incline towards hourly pricing. If you’re planning on running an instance of Templater Bot, that’s constantly monitoring a data source, that could get pricey.

    As far as installation goes, you will need to contact Adobe to get approval to run After Effects on a cloud-based configuration. That’s just a limitation of the EULA for After Effects. When it comes to installation, a lot of it will depend on exactly how you’re going to have Templater configured. We do have some pre-made resources that might help. If you’re interested in exploring those options, I’d recommend contacting us directly at sales@dataclay.com to discuss pricing and availability. If you have any other questions, please just let us know! Thanks!

    posted in Templater Bot Deployment read more
  • Jeff Jeff

    @ACF

    Thanks for the question. There are a few different methods for getting files uploaded to various video hosting services using Templater that each has its benefits and drawbacks. The first and easiest is to use the “Publish” function in Adobe Media Encoder. Adobe Media Encoder has a section in the “Export Settings” window called “Publish” that can be used to upload rendered videos to Youtube automatically. This method, of course, assumes that you’re rendering Templater replicates using AME and not rendering from AE directly. The downside to using this method is that AME has no tools to set up any kind of post-upload action. So while this is a relatively simple way to upload the rendered files to Youtube, you wouldn’t get the links back in the data source.

    If it’s not 100% necessary to use Youtube specifically as the platform for your rendered videos, you might take a look at our Github Page and specifically this page to take a look at a script we developed for uploading rendered videos to Vimeo or JWPlatform. This script can probably do what you’ve described, the only difference being that it doesn’t have the functionality to upload to Youtube.

    If uploading to Youtube is a necessity, you might consider using Zapier or IFTTT to accomplish that. Both of these are third-party services that can be used to route data to various sources. Finally, you could always develop a direct upload script using Youtube’s API. This method will probably be the most time-consuming of everything I’ve laid out here, but it should allow you the greatest amount of flexibility in how the data is handled. Hopefully, one of those options should give you a good starting point, but if you have any other questions, please just let us know!

    posted in Templater Event Scripts read more
  • Jeff Jeff

    @johnsyounger

    After doing a little digging, I don’t think that Adobe Media Encoder has the flexibility to do what you’re suggesting here. As near as I can tell, the Output folder must be different from the Watch Folder. This appears to be necessary since AME will grab any valid video file in the Watch Folder. So if the Output was the same as the Watch Folder, the rendered video files would end up being processed again, output to the Watch Folder, and then re-rendered over and over.

    As for the Source files, I just don’t see any options provided by Adobe to delete them after the video has been processed. This appears to be a limitation of the software in general. Given these factors, I don’t think it’s going to be possible to customize AME to perform the way you’re describing. It might be possible to create a more complex render system using a third-party render software or a command-line incantation with some added scripting, but that’s going to be a much more involved process. Let us know if you have any additional questions, and we’ll do whatever we can to get you up and running. Thanks!

    posted in Batch Output read more
  • Jeff Jeff

    @johnsyounger

    Thanks for getting in touch with us. I think you’re on the right track, but there are a few extra steps that you’ll need to do to get this working 100%. First, make sure that you rename the target comp you want to swap. When a comp is first dragged into the timeline, the name will be surrounded by braces (i.e.: [Shapes PC]). If Templater is applied to a layer with this naming convention, it’ll only be swapped out once. This goes for images, movie files, and other assets to be switched out as well. So I’d definitely start by renaming the comp. You may also need to put double curly braces on the comps you want to cycle through in the data set. So rather than precomp1, precomp2, etc maybe try {{precomp1}}, {{precomp2}}, and so on. Give those suggestions a shot and if you run into additional issues, please just let us know. Thanks!

    posted in Templates read more
  • Jeff Jeff

    @dhannigan

    Thanks for getting in touch with us. The answer depends on how you’re doing the replication. If you’re replicating using the UI, Templater will attempt to read the whole data set in before starting the replication process. This is why we generally don’t recommend using the Templater UI controls for large data sets. Instead, we’d suggest using Templater Bot since it will process the data set one row at a time and should be much less resource-intensive for data sets of this size. Hopefully, that helps, but if you have any other questions, just let us know.

    posted in Data Sources read more
  • Jeff Jeff

    @johnsyounger

    Absolutely! Any additional folders you add to the syntax in the output column will be created automatically when Templater runs. You can find more information in this article and if you have any other questions, please just let us know!

    posted in Batch Output read more
  • Jeff Jeff

    As of the recently released 2.9.6 update, Templater can both import and export PNG file sequences for use with your video project! However, this can be a bit tricky as there are a few extra steps involved in working with PNG sequences instead of standard video or still image file types.

    Importing

    To import a PNG sequence into your project using Templater, you’ll want to specify the file location in your data source of the first PNG in the sequence. Then, simply add a # to the beginning of the file path. For example:

    #/footage/filename00000.png
    

    Templater should then import the sequence and swap it out with the designated layer in your project. When Templater imports a sequence, it sets the sequence’s frame rate to match the currently mapped layer source rate, so keep that in mind when setting things up.

    Exporting

    A few extra steps are required to correctly render a project file as a PNG sequence using Templater. By default, a file rendered as a PNG sequence will have the frame number appended to the end of the file name, i.e.:

    filename.png00000, filename.png00001, filename.png00002, etc.

    In order to designate where in the filename the frame number should be added, we’ll need to use the output column. First, add a column named output to your data source. Next, add a filename with a set of brackets with five # signs to designate where the frame numbering should be added. For example:

    filename[#####] would result in filename00001.png

    or

    [#####]filename would result in 00001filename.png

    Hopefully that should clarify the process for working with PNG sequences, but if you have any other questions, please just let us know!

    posted in Templates read more
  • Jeff Jeff

    @pbretz

    I think we need to get a bit more information about what’s going on with these errors. Could you send us a message to support@dataclay.com with some more information and the latest templater.log files from some of the systems that are experiencing the crashes? Any After Effects error logs and some more info about the specific circumstances when the issue occurs would also be useful. Thanks!

    posted in Batch Output read more