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    Time Sculpting - Failure to Finish

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    • veteosundefined
      veteos
      last edited by

      Has anyone run across the issue of having to press “preview” multiple times for time sculpting to completely finish across the entire project.

      We currently have 30 layers that have time sculpting applied, and all but 2-4 layers properly shift and trim. Upon pressing the preview button two more times, they then correctly follow their parameters set in the templater settings. We’ve checked the log and nothing seems to be out of the ordinary - the layers that don’t respond are listed towards the bottom of the list.

      We’ve also triple-checked the time-sculpting parameters to make sure that user error is not causing the issue. Any thoughts?

      Jonundefined 1 Reply Last reply Reply Quote 0
      • Jonundefined
        Jon @veteos
        last edited by

        @cmoyer Two quick questions. Which version of Templater are you currently using? And how deeply are your time sculpted layers precomped?

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        • veteosundefined
          veteos
          last edited by

          Hey, Jon!

          Templater is Version 2.8.0 MFG

          The only time sculpting is taking place in our master comp that we render out of. Now some of the layers go as deep as four levels, as far as precomps go, but again only templater is applied to the outermost layer if that makes sense.

          Jonundefined 1 Reply Last reply Reply Quote 0
          • Jonundefined
            Jon @veteos
            last edited by

            @cmoyer What kind of layers are the ones that seem to hang up? Audio? Video? Stills? Precomps? Is it always the same layers or footage sources, or does it change? If you remove any precomps (leaving only footage) does it still stall?

            If you’re able to do a screen recording, that’d be really helpful, for you to demonstrate your project setup. If you don’t want to share it publicly, you can submit a ticket

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